Armeo Spring

Reha-Klinik

Anwendungskontext

Mit dem Armroboter Armeo Spring kann gleichzeitig Arm- und Handtraining absolviert werden. Er wird primär in der Rehabilitation nach neurologischen Vorfällen verwendet. Durch verschiedene Spiele und Feedback sollen Aktivitäten des täglichen Lebens möglichst schnell wieder erlernt werden.

Bildquellen: hocoma.com

Auswahl & Details

verschiedene Spiele

Spieleauswahl

  • Armeo Spring Spiele werden zusammengetragen und demnächst hier aufgelistet

grosse Investition

Kosten

Fachhandel

Erhältlich via

Forschung

Institutionen

Entwicklung: Hocoma AG, www.hocoma.com

Quellen

2024
  • Cechova, S. A., Pastucha, D., Tomaskova, H., Banikova, S., Dabrowska, M., & Fiedorova, I. (2024). Armeo®Spring therapy improves movement efficiency and contributes to a better quality of life. Bratislava Medical Journal, 125(10), 617–626. https://doi.org/10.4149/BLL_2024_96
  • Sherief, A. A. A., Abdelfattah, A. S., & Elfakharany, M. S. (2021). Electrodiagnostic effect of Armeo® Robotic Therapy versus Conventional Therapy in Erb’s Palsy Children. Annals of Clinical and Analytical Medicine, 12(Suppl_01), 35–40. https://doi.org/10.4328/ACAM.20324
  • Abd El-Kafy, E. M., Alshehri, M. A., El-Fiky, A. A.-R., Guermazi, M. A., & Mahmoud, H. M. (2022). The Effect of Robot-Mediated Virtual Reality Gaming on Upper Limb Spasticity Poststroke: A Randomized-Controlled Trial. Games for Health Journal, 11(2), 93–103. https://doi.org/10.1089/g4h.2021.0197
  • Domínguez-Téllez, P., Moral-Muñoz, J. A., Salazar, A., Casado-Fernández, E., & Lucena-Antón, D. (2020). Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis. Games for Health Journal, 9(1), 1–10. https://doi.org/10.1089/g4h.2019.0043
  • Fasoli, S. E., & Adans-Dester, C. P. (2019). A Paradigm Shift: Rehabilitation Robotics, Cognitive Skills Training, and Function After Stroke. Frontiers in Neurology, 10, 1088. https://doi.org/10.3389/fneur.2019.01088
  • Feys, P., & Straudi, S. (2019). Beyond therapists: Technology-aided physical MS rehabilitation delivery. Multiple Sclerosis Journal, 25(10), 1387–1393. https://doi.org/10.1177/1352458519848968
    Falzarano, V., Marini, F., Morasso, P., & Zenzeri, J. (2019). Devices and Protocols for Upper Limb Robot-Assisted Rehabilitation of Children with Neuromotor Disorders. Applied Sciences, 9(13), 2689. https://doi.org/10.3390/app9132689
  • Ward, N. S., Brander, F., & Kelly, K. (2019). Intensive upper limb neurorehabilitation in chronic stroke: Outcomes from the Queen Square programme. Journal of Neurology, Neurosurgery & Psychiatry, 90(5), 498–506. https://doi.org/10.1136/jnnp-2018-319954
  • Duret, C., Grosmaire, A.-G., & Krebs, H. I. (2019). Robot-Assisted Therapy in Upper Extremity Hemiparesis: Overview of an Evidence-Based Approach. Frontiers in Neurology, 10, 412. https://doi.org/10.3389/fneur.2019.00412
  • Schwarz, A., Kanzler, C. M., Lambercy, O., Luft, A. R., & Veerbeek, J. M. (2019). Systematic Review on Kinematic Assessments of Upper Limb Movements After Stroke. Stroke, 50(3), 718–727. https://doi.org/10.1161/STROKEAHA.118.023531
2022
  • Abd El-Kafy, E. M., Alshehri, M. A., El-Fiky, A. A.-R., Guermazi, M. A., & Mahmoud, H. M. (2022). The Effect of Robot-Mediated Virtual Reality Gaming on Upper Limb Spasticity Poststroke: A Randomized-Controlled Trial. Games for Health Journal, 11(2), 93–103. https://doi.org/10.1089/g4h.2021.0197
2021
  • Sherief, A. A. A., Abdelfattah, A. S., & Elfakharany, M. S. (2021). Electrodiagnostic effect of Armeo® Robotic Therapy versus Conventional Therapy in Erb’s Palsy Children. Annals of Clinical and Analytical Medicine, 12(Suppl_01), 35–40. https://doi.org/10.4328/ACAM.20324
2020
  • Domínguez-Téllez, P., Moral-Muñoz, J. A., Salazar, A., Casado-Fernández, E., & Lucena-Antón, D. (2020). Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis. Games for Health Journal, 9(1), 1–10. https://doi.org/10.1089/g4h.2019.0043
2019
  • Fasoli, S. E., & Adans-Dester, C. P. (2019). A Paradigm Shift: Rehabilitation Robotics, Cognitive Skills Training, and Function After Stroke. Frontiers in Neurology, 10, 1088. https://doi.org/10.3389/fneur.2019.01088
  • Feys, P., & Straudi, S. (2019). Beyond therapists: Technology-aided physical MS rehabilitation delivery. Multiple Sclerosis Journal, 25(10), 1387–1393. https://doi.org/10.1177/1352458519848968
    Falzarano, V., Marini, F., Morasso, P., & Zenzeri, J. (2019). Devices and Protocols for Upper Limb Robot-Assisted Rehabilitation of Children with Neuromotor Disorders. Applied Sciences, 9(13), 2689. https://doi.org/10.3390/app9132689
  • Ward, N. S., Brander, F., & Kelly, K. (2019). Intensive upper limb neurorehabilitation in chronic stroke: Outcomes from the Queen Square programme. Journal of Neurology, Neurosurgery & Psychiatry, 90(5), 498–506. https://doi.org/10.1136/jnnp-2018-319954
  • Duret, C., Grosmaire, A.-G., & Krebs, H. I. (2019). Robot-Assisted Therapy in Upper Extremity Hemiparesis: Overview of an Evidence-Based Approach. Frontiers in Neurology, 10, 412. https://doi.org/10.3389/fneur.2019.00412
  • Schwarz, A., Kanzler, C. M., Lambercy, O., Luft, A. R., & Veerbeek, J. M. (2019). Systematic Review on Kinematic Assessments of Upper Limb Movements After Stroke. Stroke, 50(3), 718–727. https://doi.org/10.1161/STROKEAHA.118.023531

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Quellen

2023
  • Röglin, L., Stoll, O., Ketelhut, K., Martin-Niedecken, A. L., & Ketelhut, S. (2023). Evaluating Changes in Perceived Enjoyment throughout a 12-Week School-Based Exergaming Intervention. Children, 10(1), 144. https://doi.org/10.3390/children10010144
  • Schättin, A., Pickles, J., Flagmeier, D., Schärer, B., Riederer, Y., Niedecken, S., Villiger, S., Jurt, R., Kind, N., Scott, S. N., Stettler, C., & Martin-Niedecken, A. L. (2022). Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study. JMIR Serious Games, 10(4), e38703. https://doi.org/10.2196/38703
  • Schürch, Y., Burger, M., Amor, L., Zehnder, C., Benzing, V., Mieschler, M., Baur, H., Schmid, S., Bangerter, C., Nigg, C. R., & Ketelhut, S. (2023). Comparison of an exergame and a moderate-intensity endurance training intervention on physiological parameters. Current Issues in Sport Science (CISS), 8(2), 071. https://doi.org/10.36950/2023.2ciss071
2022
  • Ketelhut, S., Ketelhut, R. G., Kircher, E., Röglin, L., Hottenrott, K., Martin-Niedecken, A. L., & Ketelhut, K. (2022). Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test. Frontiers in Cardiovascular Medicine, 9, 798149. https://doi.org/10.3389/fcvm.2022.798149
  • Ketelhut, S., Röglin, L., Kircher, E., Martin-Niedecken, A., Ketelhut, R., Hottenrott, K., & Ketelhut, K. (2022). The New Way to Exercise? Evaluating an Innovative Heart-rate-controlled Exergame. International Journal of Sports Medicine, 43(01), 77–82. https://doi.org/10.1055/a-1520-4742
  • Ketelhut, S., Röglin, L., Martin-Niedecken, A. L., Nigg, C. R., & Ketelhut, K. (2022). Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial. Journal of Clinical Medicine, 11(6), 1570. https://doi.org/10.3390/jcm11061570
  • Kircher, E., Ketelhut, S., Ketelhut, K., Röglin, L., Martin-Niedecken, A. L., Hottenrott, K., & Ketelhut, R. G. (2022). Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults. Games for Health Journal, 11(1), 58–66. https://doi.org/10.1089/g4h.2021.0196
  • Martin-Niedecken, A. L. (2023). Leveling Up the Exergame – An Attractive and Effective Training Approach for Body and Brain. In A. Baca & J. Exel (Eds.), 13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport (Vol. 1448, pp. 5–9). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-31772-9_2
  • Martin-Niedecken, A. L., Bucher, V., Adcock, M., De Bruin, E. D., & Schättin, A. (2023). Impact of an exergame intervention on cognitive-motor functions and training experience in young team sports athletes: A non-randomized controlled trial. Frontiers in Sports and Active Living, 5, 1170783. https://doi.org/10.3389/fspor.2023.1170783
  • Ringgenberg, N., Mildner, S., Hapig, M., Hermann, S., Kruszewski, K., Martin-Niedecken, A. L., Rogers, K., Schättin, A., Behrendt, F., Böckler, S., Schmidlin, S., Jurt, R., Niedecken, S., Brenneis, C., Bonati, L. H., Schuster-Amft, C., & Seebacher, B. (2022). ExerG: Adapting an exergame training solution to the needs of older adults using focus group and expert interviews. Journal of NeuroEngineering and Rehabilitation, 19(1), 89. https://doi.org/10.1186/s12984-022-01063-x
  • Röglin, L., Stoll, O., Ketelhut, K., Martin-Niedecken, A. L., & Ketelhut, S. (2023). Evaluating Changes in Perceived Enjoyment throughout a 12-Week School-Based Exergaming Intervention. Children, 10(1), 144. https://doi.org/10.3390/children10010144
  • Schättin, A., Pickles, J., Flagmeier, D., Schärer, B., Riederer, Y., Niedecken, S., Villiger, S., Jurt, R., Kind, N., Scott, S. N., Stettler, C., & Martin-Niedecken, A. L. (2022). Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study. JMIR Serious Games, 10(4), e38703. https://doi.org/10.2196/38703
  • Schürch, Y., Burger, M., Amor, L., Zehnder, C., Benzing, V., Mieschler, M., Baur, H., Schmid, S., Bangerter, C., Nigg, C. R., & Ketelhut, S. (2023). Comparison of an exergame and a moderate-intensity endurance training intervention on physiological parameters. Current Issues in Sport Science (CISS), 8(2), 071. https://doi.org/10.36950/2023.2ciss071

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